Generation Z and the (new) construction of identity in pandemic and post-pandemic times

Authors

  • Alfonso Amendola University of Salerno.
  • Annachiara Guerra University of Salerno.
  • Martina Masullo University of Salerno.

DOI:

https://doi.org/10.61007/QdC.2022.3.74

Keywords:

generation Z, identity, fragility, lockdown, twitch

Abstract

Generation Z has emotionally misunderstood the forced
abandonment of face-to-face social interaction during the lockdown. We examined Generation Z because it is in the midst of its own identity construction. The aim of our essay is to investigate the new fragilities in the pandemic and post-pandemic era and bring to light the new practices of
sociability that have emerged in recent years through social media and live streaming platforms such as Twitch.

References

Apuzzo, R. (2015), Always Connected: Generation Z, the “Digitarians”, retrieved 01/18, 2022, from https://randyapuzzo.com/blog/opinions/generation-z-the-digitarians/.

Aroldi P. & Colombo F. (2003), Le età della Tv. Indagine su quattro generazioni di spettatori italiani, Milano, Vita e Pensiero.

Balzola, A. (2021), Edu-action. 70 tesi su come e perché cambiare i modelli educativi nell’era digitale, Milano, Maltemi editore.

Campanelli, V. (2011), Remix it yourself. Analisi socio-estetica delle forme comunicative del Web, Bologna, CLUEB.

Castells, M., (1996), The Rise of the Network Society, Oxford, Blackwell Publishing Ltd DiPietro M., 2011, Justin.tv Launches TwitchTV, the World’s Largest Competitive Video.

Fabiano, P. & Gorgoni, S., (2017) Disintermediazione e nuovi media: come cambia la comunicazione, Roma, Armando Editore.

Ferrazzoli, M. & Maga, G., (2021) Pandemia e infodemia. Come il virus viaggia con l’informazione, Bologna, Zannichelli.

Ferri, P. (2011), Nativi digitali, Milano, Bruno Mondadori.

Fontana, A. (2018) Fake news: sicuri che sia falso? Gestire disinformazione, false notizie e conoscenza deformata, Milano, Hoepli.

Gaming Network, retrieved 02/08/2022, from https://www.businesswire.com/news/home/20110606005437/en/Justin.tv-Launches-TwitchTV-World%E2%80%99s-Largest-Competitive-Video.

Ghianda E., n.d., Twitch: da videogiochi a “televisione del futuro” il passo è breve, retrieved 02/08/2022, from https://ibicocca.unimib.it/twitch_televisione_del_futuro/.

Kakutani, M., (2018) The Death of Truth. Notes on Falsehood in the Age of Trump, New York, Crown.

Mangone, E., Ieracitano F. & Russo G., (2020), Processi culturali e mutamento sociale. Prospettive sociologiche, Roma, Carocci.

Nicolao, L. (2020), Ecco quali sono i mestieri più richiesti oggi: fino a dieci anni fa nemmeno esistevano, retrieved 01/08/2022, from https://corriereinnovazione.corriere.it/cards/ecco-quali-sono-mestieri-piu-richiesti-oggi-fino-dieci-anni-fa-nemmeno-esistevano/twitch-overlay-designer.shtml.

Toffler, A. (1980), The Third Wave, New York, William Morrow & Company, Inc.

Van Dijck J., Poell T. & De Wall M., (edizione italiana a cura di) Boccia Artieri G., Marinelli A. (2019), Platform Society. Valori pubblici e società connessa, Milano, Guerini scientifica.

Published

2022-12-15

How to Cite

Amendola, A., Guerra, A., & Masullo, M. (2022). Generation Z and the (new) construction of identity in pandemic and post-pandemic times. Community Notebook. People, Education and Welfare in the Society 5.0, (3), 141–167. https://doi.org/10.61007/QdC.2022.3.74